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#Persona 5 pc sound problem software
Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. I also tested it and it works very well on both LLVM and interpreter fast. This is no longer an issue - I can play the game on Interpreter fast without audio desync.
#Persona 5 pc sound problem plus
A true fix would be synchronization plus timestretch filtering, but I'm not sure anyone is willing to undertake that task. OpenAL is synchronized and thats what causes stuttering if your fps is below the max. Someone should test this on a real graphics card. Also, if i start another song or retry the same songe, the de-sync is still there and can't be temp fixed pausing the game. Echi e tracce del popolo arberesheĪlso, when i pause the game for minutes the desynch fixes only for a moment and desynchs again. This happens on all songs, some just a little bit later than others. Well, I just start playing a song, game drops to 25 fps for seconds and the music start to de-synchronize, in Vulkan starts to desynch a little bit later. After minutes playing Project Diva F the music starts to de-synchronize with the PV, the rest of the audio is synchronized. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.Īlready on GitHub? Sign in to your account. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.